YUGIOH PHANTOM REVENGE - TUNE YOUR GEAR WITH KEWL TUNE YUGIOH PHANTOM REVENGE - TUNE YOUR GEAR WITH KEWL TUNE

YUGIOH PHANTOM REVENGE - TUNE YOUR GEAR WITH KEWL TUNE

Rollerblades? DJs? Synchro Summoning? What more can you ask for? Kil…Kewl Tune is an archetype based on roller derby DJs, using their tunes to Synchro Summon in their own way, involving ONLY TUNERS! Unlike the other two archetypes of this deckbuilder set, leaning into more eldritch concepts, Kewl Tune brings a more lighter atmosphere with their fun designs. 

Usually, Synchro Summoning requires two entities, one being a Tuner Monster and secondly a Non-Tuner Monster. Kewl Tune tries to revolutionize this concept, by solely focusing on their Tuner monsters, as all the monsters are Tuners. Visas Amritara and Chaos Angel are two notable Synchro Monsters that leaned into this mechanic, straying away from the traditional method of such summoning mechanics.


All the Main Deck Kewl Tune Monsters all share an effect that allows you to use itself as well as a Tuner in hand to be used as the materials for a Synchro Summon, as well as a special effect if they were sent to the Graveyard as Synchro Material. Kewl Tune Reco is a Lvl 3 Fire/Fiend that can add any Kewl Tune Monster from the Deck or Graveyard to your hand on Summon, except a Lvl 3. If used as a Synchro Material, Reco can target one Spell/Trap your opponent controls to then destroy it. As a Lvl 2 Wind/Warrior, Kewl Tune Mix does the same thing on summon, excepting a Lvl 2. If used as a Synchro Material, Mix can target and destroy a Monster your opponent controls. These first two monsters act as the main disruption/consistency points of the archetype. While restricting one-another from adding each other, the fact they can also add Monsters from the Graveyard allows Kewl Tune to have a pretty good grind game.

Kewl Tune Clip is a Lvl 2 Dark/Thunder that has a similar effect to Hop Ear Squadron, as a Quick Effect during your Opponent’s Main Phase to summon itself from your hand, to then immediately Synchro Summon a Tuner. When used as a Synchro Material, Clip can banish a random face-down card from your opponent’s Extra Deck. This card allows the Deck to play “Turn Zero”.

Kewl Tune Cue, a Lvl 3 Light/Fairy, is arguably the most powerful monster of the archetype, being able to Special Summon any Tuner from your Hand, Deck, or Graveyard (except itself) on Normal Summon, locking you for the rest of the turn into only summoning Tuners. Notable potential targets comes in many forms for different usages, such as Wheel Synchron, a Lvl 5 Light/Machine Tuner that can also be treated as a non-Tuner, giving you access to powerful Lvl 7-8 Synchro Tuners, such as Shooting Riser Dragon, pretty much sending any monster you want from Deck to Graveyard, or Visas Amritara, to add Mannadium Reframing, a Omni-Negate Counter Trap that only requires you to control a Synchro Monster. Wheel Synchron also allows for extension, giving you an additional Normal Summon of any Lvl 4 or lower from your hand, which encompasses any Main Deck Monster of the Kewl Tune archetype. If that wasn’t enough, it can banish itself to level modulate, reducing the Level of any monster on your field by up to 4. Phantom King Hydride, a Lvl 3 Dark/Fiend Tuner Monster that can also be treated as a non-Tuner, giving you access to some nifty Lvl 5-6 Synchro Tuners, such as Coral Dragon for spot removal as well as an extra Draw if sent to Graveyard, Denglong, First Of The Yang Zing to add another Omni-Negate Counter Trap in the form of Nine Pillars of Yang Zing, to then be able to summon from Deck Jiaotu, Darkness Of The Yang Zing, notably since it is a Lvl 2 Tuner that pairs well with Kewl Tune Clip to summon an archetypal Synchro that will be mentioned later on. Mannadium Trisukta can summon any Lvl 2 Tuner from your Graveyard, which includes Kewl Tune Mix and Kewl Tune Cue. Silvera, Wolf Tamer Of The White Forest can flip all face-up monsters your opponent controls face-down on Special Summon, which can proc if alternatively Summoned by the Effect of Kewl Tune Cue. Lastly, my favorite would be Immortal Dragon, who can send any Zombie monster from your Deck to the Graveyard, notably Necroworld Banshee turning itself into a Lvl 2 Tuner, which is very welcomed in the Deck, as well as gaining access to Zombie World, an annoying Floodgate against Decks that rely on Monster Types, such as Yummy and Mitsurugi. Alas, by far the strongest Tuner Kewl Tune Cue can summon from deck is Red Nova, a Lvl 1 Fire/Fairy Tuner that when used for a Synchro Summon involving two or more Tuner Monster as material, Special Summons any Fire/Fiend Monster from your Deck, which in-archetype entails Kewl Tune Reco to continue accumulating resources. Finally, when Kewl Tune Cue is used as a Synchro Material, it can excavate the top two cars of your opponent’s Deck, banishing one of them, the placing the other either at the top of the bottom of their Deck.


As for the Spells, Kewl Tune Synchro is by far the strongest card of the archetype, a Quick-Play that adds a Kewl Tune card from your Deck to your hand, other than itself, the immediately after this effect resolves, you can Synchro Summon one Tuner Synchro Monster. You are also locked into only Special Summoning Tuners for the rest of the turn. Another peculiar aspect of the card is that you can activate up to two Kewl Tune Synchro per turn, allowing the Deck to dodge interaction multiple times, making targeted negation such as Effect Veiler and Infinite Impermanence

JJ “Kewl Tune” is the archetypal Field Spell, giving you an extra Normal Summon of a Tuner each turn. Another static effect this card offers is giving an extra 3300 ATK to each “Kewl Tune Loudness War” you control, a Synchro Monster to be mentioned later on, if your opponent has a Tuner in their Field or Graveyard. The most important effect this card possesses is the ability to Tribute a Tuner to either add or Special Summon a Kewl Tune Monster from your Deck, to then lock you into Tuners for the rest of the turn, allowing you to push through disruption. 

Kewl Tune Playlist is the only Trap of the archetype, being able to target a Kewl Tune Monster from your Field or Graveyard to apply that target’s effect that activates when it is sent to the Graveyard as Synchro Material, then returning the target to hand, allowing you to recur resources and disrupting your opponent without committing to a Synchro Summon.


Finally, the main attraction of the archetype are its Synchro monsters, who can only be made with Tuner Monsters as materials, starting with Kewl Tune Track Maker, a Lvl 4 Light/Machine that shares the static effect of its Main Deck companions, being able to use a Tuner from Hand if attempting to use itself as a Synchro Material. On Summon, this card can add any Kewl Tune card from Deck to Hand, as well as being able to return any card your opponent controls to the Hand if it was sent to the Graveyard as a Synchro Material. This card pushes consistency and acts as extra disruption if paired with either Kewl Tune Synchro or Kewl Tune Clip, but also makes it important to have a good selection of Lvl 1 and 2 Tuners in Deck outside of Mix and Clip. The aforementioned Red Nova is by far the best one to have, especially if paired with Kewl Tune Cue, but Effect Veiler can work as well being double usage as a potential Synchro Material or as a reliable hand-trap. As for the Lvl 2s, Psy-Framegear Gamma and Psy-Framegear Delta are powerful hand-traps that are very effective versus meta contenders like Mitsurugi, Yummy and Dracotail, as well as being additional materials if paired with any Lvl 2 archetypal monster. 

Kewl Tune Remix is a Lvl 5 Dark/Warrior that specifically requires Kewl Tune Mix as one of the listed Synchro Materials. Being able to gain 1500 ATK while your opponent has a Tuner in their field or Graveyard, this card can also, as a Quick Effect during your opponent’s turn, tribute itself to then choose 2 non-Synchro Tuners from your Graveyard, add one of them to Hand as well as Summoning the other to your field, to additionally give you the option to Synchro Summon a Tuner Synchro Monster. This card allows you to “tag-out” to other Synchro and re-proc the Main Deck material effects, layering your disruption. 

Kewl Tune RS is a Lvl 5 Dark/Fiend Monster that alternatively requires Kewl Tune Reco as one of the listed Synchro Materials. Gaining 300 ATK for each Tuner in both Graveyards, as well as increasing the Lvl of Monsters your opponent controls with 1700 or less original ATK by 1, making this Monster quite big mid-game as well as being a powerful floodgate against decks that value the level of their smaller Monsters, such as Yummy, Blue-Eyes, Spright and Ryzeal. If that wasn’t enough, as a Quick Effect during the Main Phase, this card can banish a Tuner from your Graveyard to then target a face-up card your opponent controls to negate its effects until the end of the turn, a powerful interaction for and against any Deck.

Both these cards benefit from the powerful Spell Card Synchro Overtake, which can reveal a Synchro Monster from your Extra deck, to either add or Special Summon a listed specific Material from Deck or Graveyard, allowing you to Summon a playstarter such as Kewl Tune Mix and Kewl Tune Reco, to then add any missing pieces you need for your turn. 

Finally, the big boss Monster of the archetype comes in the form of Kewl Tune Loudness War, a Lvl 6 Light/Machine that protects every other Tuner you control from card effects and targeting. Additionally, when your opponent activates a card or effect, Kewl Tune Loudness War can banish any Kewl Tune Monster from your Graveyard to then apply that banished Monster’s effect that activates when it is sent to the Graveyard as Synchro Material, either destroying your opponents cards or taking away their potential ressources. 


The Kewl Tune archetype plays in a different axis then other decks, being very consistent and being able to use their non-engine as potential ressources, especially with staple Handtraps in the form of Tuners such as Ash Blossom & Joyous Spring and the aforementioned Effect Veiler. This archetype is by the far the strongest of the set, and it will be very interesting to see how it places itself to the current meta.


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